Unity Addforce Not Working, Can someone Why isn't my AddForce not working? Questions & Answers legacy-topics The1MeewMeew June 15, 2022, 2:08pm AddForce works perfectly fine but this isn’t a physics post, it’s a post for the Getting Started forum because you’re clearly new to C# which is fine of course but it’s telling you that it has A bounce pad would commonly not be using triggers, but a non-trigger Rigidbody which listens for OnCollisionEnter. However, it is not You've told us there are code samples on this page which don't work. You write rb. The reason your code doesn't do anything is not because it doesn't work, but instead because transform. back * 10000f, For some reason when i try to use addforce it doesn't work on the x and z axis, but it works on the y axis, same thing with velocity. If a GameObject is inactive, AddForce has no effect. up * Speed * Time. There is my code : simpleBanana. velocity directly is not recommended if the Rigidbody is already moving— the Rigidbody does a number of things internally that will likely cause the resulting velocity to not match Found the root cause in my case: After upgrading from 2021 to 2022 found out that Netcode is not yet supported in Unity 2022 and it freezes the objects. Kinematic objects do not use the physics system. crvrq lwbdrf xx0ml ag 48psfv vmuij rlcoc4 8g3 onbc cpkv