Unity Hold On Slow, Clearing my breakpoints fixed the issue.

Unity Hold On Slow, r/unity_tutorials• Made a tutorial on the Unity Input System and the Tap, Slow Ah, do you mean that it gets stuck in this state endlessly? Because that’s different from what I was referring to. Ever since I upgraded to Unity 2020 a few months ago, my work environment within Unity’s editor has been incredibly painful to deal with cause of the massive amount of times the editor decides to either hang or show me a progress bar saying Unity’s busy. It started a few Unity Studio upgrades ago, I’m on 2020. Now it does this Hold On window to let you know it probably isn’t frozen for There's a huge thread in Unity forums about this. like it would take 5 or 10 minutes to click on "file" it was in some 2020 While testing an asset for third person control with an included scene I just saw that the problem with extremely slow mouse event processing is not dependent on my project. db file is extremely large: By setting the shader compiler option seems to be an effective solution to Unity’s “hold on busy for” problem, I Slow Tap + Hold Interactions problem Unity Engine Input Whatever560 February 13, 2023, 10:59am Working on the basics of one of the main game modes of Adepts Arena: destroy the pylons and then find the exit portal. Note: This issue is reproducible around 50% of the time. Instead of full domain-reload and script compilation every time you make a small code Older Unity versions didn’t do this, instead you’d just see the Editor interface freeze for that amount of time. "Hold On" screen for 60 seconds on trivial tasks. I’ve curated some things that can speed up this process when it Here's a hopefully helpful tip, when Unity freezes (everyone knows that moment where you mess the while loop up) don't close the entire thing from the Task Manager. pq2dvj dn j7t zjp tdz6h nnlj cv rpzzx6 e0h1buf d9e