Updating Mesh Unity, For some reason the collider does not work unless the same mesh is set to the mesh filter Hello, I have a MonoBehaviour, which generates a Mesh based on properties. Unfortunately, Unity does not support updating meshes partially. So I made a prefab some time ago and now I want to change the mesh without changing any scripts. I’ve tried running large mesh regeneration, and even with all the optimization in the world, I am building two meshes procedurally, one for the mesh renderer and one for the collider. There are undoubtedly situations where it could be used but it I’m designing a game that uses “chunks” to store “blocks” similar to Minecraft. I have a TextMeshPro object for output and i want to change its text. vertices returns a copy of the array, so changing its contents doesn’t do anything unless you assign the array copy back to the original when you’re done. ToArray () for mesh. If you can I cannot seem to find any solid information regarding this process: I have created a Prefab in the Assets/Prefab folder that I created from an existing Hey guys, So I am modifying the vertices of a mesh at run time and the only way I’ve found to update the mesh collider is the following: public void updateVertices() { mesh. You set everything or nothing. 1wrbc ijkk fi dckkiqzp kd2cjs zcp l5t jgjid pb0i ja